Wearable Devices and Augmented Reality
A prime example of the convergence of technology, design and wellness is wearable technologies, which have taken on a prominent role in our daily lives in recent years and have found fertile ground in the sports arena. The development of devices such as smartwatches, fitness and activity trackers, as well as more complex systems based on sensor networks, has outlined a scenario in which real-time data collection has become crucial.
Wearable devices present themselves as useful tools for detailed measurement of athletic performance, monitoring gestures and movements during training. These devices not only help to improve physical performance, but also provide a rich corpus of valuable data for scientific studies.
The convergence of immersive technologies, represented by VR/AR/XR (Virtual Reality/Augmented Reality/eXtended Reality) systems, and the world of sports has also ushered in a new era of individual and group training that transcends the physical limitations of playing fields. These devices, such as helmets, visors, and goggles, enable immersive experiences that blend the real and virtual worlds. The applications of such systems range from understanding team game strategies to the performance of the human locomotor system, as well as facilitating global or specific strengthening exercises and rehabilitation of specific body parts.

